Assignment 1: MIDI sequencing

What we're trying to do...

What to turn in...

The basic process...

A multi-track sequence contains two or more tracks, each of which plays notes using a sound you've chosen on a synthesizer. You record tracks one after the other. You can record as many takes, or versions, of a track as you want, and you can correct mistakes you make while recording. So don't feel like you have to play perfectly!

It's important to use the sequencer's metronome while recording. It's best for the sequencer program — Digital Performer in our case — to have the same idea about the measures and beats in your music as you do. For example, when you play straight eighth notes, you want those to appear in the sequencer windows as eighth notes, not as dotted sixteenth notes. Not only would the latter make it harder for you to find places in the music that you'd like to edit, but certain sequencer commands, such as Quantize, will work only if the beats projected by your music align with those shown in the sequencer. For this reason, we record at least some of the tracks (typically the more rhythmic ones, like drums) using the metronome.

After recording, you should edit and mix your sequence. There is a wide range of editing features available once you've recorded notes. For this assignment, we'll focus on Quantize and Change Velocity, as well as editing notes with the mouse. Mixing means that you adjust the volume and panning (position in the stereo field, from left speaker to right speaker) so that your tracks stand out well.

The assignment has a number of requirements that you must satisfy to get a good grade. The requirements are summarized in the Assignment 1 checklist. Anywhere you see "DO THIS" in the instructions given below, a requirement follows.

Digital Performer pep talk...

Digital Performer is a huge, complicated program. You can't hope to learn it thoroughly during one introductory semester. Don't be intimidated by Digital Performer. There are many aspects of the program I still haven't learned after years of teaching it. We'll focus just on the things we need to start making music.

Like most of you, I don't really enjoy reading manuals, though they are sometimes essential. If you find you need a Digital Performer manual, there are several of them on Open Reserve on the first floor of the Music Library (in the stacks next to the circulation desk). The Getting Started manual has tutorials and a helpful set of annotated pictures of the Digital Performer user interface.

How to go about it...

Here are the steps you should take to do the assignment.

  1. Launch Digital Performer by choosing it from the Music pop-up menu in the Dock at the lower right corner of your screen.
  2. Make a new project by choosing New > New from the File menu and saving the project on the Desktop, where you'll be able to find it easily. (Use the Where pop-up menu to choose the Desktop.)

    IMPORTANT: File Management Tips

  3. Record some music into Digital Performer. It's best to follow the instructions until you get the hang of it. The instructions describe crucial Korg settings.

    Once you're more comfortable with the process, you might still want to glance at the recording quick reference card.

    Even if you can't play keyboard well, you should still try recording some tracks in "real time," using the instructions above. But there are other ways to get notes into the sequencer...

    If you can't figure out how these work, take a look at the manual. I will explain the Graphic Editor and Drum Editor in class.

    DO THIS: Record (or otherwise enter) at least four tracks. Use a different patch for each track (set in the DEFAULT PATCH column).

  4. Name your tracks, and delete any tracks you're not using. Once your sequences get complicated, you and I both will appreciate the clarity.

    To name a track, option-click (hold down the option, or alt, key while clicking the mouse button) the track name, which appears in the NAME column.

    To delete a track, select its name and choose Delete Track from the Project menu.

    DO THIS: Name your tracks, and delete unused tracks.

  5. If you're like me, you'll need to correct some mistakes you made while recording. Digital Performer's Graphic Editor and Event List windows let you make very precise changes to the pitch, attack time, duration and velocity of existing notes.

    Open the Event List for a track by selecting the track's name in the Tracks window and then choosing Event List from the Project menu. (There are other ways to open these windows.) The Event List presents your notes in a list, with each row giving a textual representation of a single note. (There are other kinds of data shown also, but we'll worry about these later.)

    If you want to delete a note, you select its row by clicking once on it, and then hit the delete key. You double-click on a row to edit the various pieces of data it comprises, such as the note name, the note-on velocity, duration, etc. Timing information typically is given in measure | beat | tick format, with 480 ticks per quarter note by default. (So a tick is a very short unit of time.) You may not feel like using the Event List now, but spend a minute looking at it so that you'll know where to find it.

    Open the Graphic Editor for a track by selecting the track's name in the Tracks window and then choosing Graphic Editor from the Project menu. The Graphic Editor window displays your notes in "piano-roll" notation: each note is a horizontal bar, placed on a pitch/time graph.

    You can drag the note around to correct its pitch and start time, and you can change a note's duration by dragging the right-most part of the note bar. Notice that your dragging is normally constrained to the note value set at the upper right part of the window, unless you first un-check the Edit Resolution box, which is to the left of "Unit" in the graphic below.

  6. One common way to change the timing of a track is to use quantization. The idea is that you specify a grid of note values — steady quarter notes, say — and then the Quantize command moves the start times of notes that you've selected to the nearest point on the note-value grid.

    Let's pretend you recorded five notes into the sequencer; they look something like this in "piano-roll" notation.

    You then set a quantization grid of quarter notes. Notice that none of your recorded notes falls exactly "on the beat."

    Issuing the quantize command causes all the notes to snap to the nearest quarter note grid point. Some move to the left (that is, earlier in time), others to the right.

    In Digital Performer, you first select notes you want to quantize — by clicking on them or dragging across them in any of the editing windows. Then you open the Quantize window (Region > Quantize), configure the settings, and press the Apply button.

    While you have the Quantize window open, choose Quantize Window Help from the Help menu, and read about all the options. The Preview button is especially helpful, since it lets you hear the result of quantizing before you actually commit the changes to the selected notes.

    Remember, if the beats in your music don't align with the beats shown in the editing windows, quantizing your rhythms is bound to fail.

  7. You can make your performance more exciting by editing the velocities you used when recording. Select some notes in one of the editing windows, and choose Region > Set Velocity. This window gives you several ways to alter the velocities for the selected notes.

    Try using the Smooth panel to create a crescendo.

  8. Many of you will want to loop some material — a bass line or drum part, for example. When you loop some notes, they play repeatedly for as many times as you want. There are two ways to do this. One is to use the Region > Set Loop command. However, I do not recommend this way of working.

    Instead, open the Graphic Editor for a track and find the notes that you would like to repeat. Drag in the time ruler (not in the area where the notes are) to select exactly the time range of the notes to repeat. In the picture below, we're selecting one measure's worth.

    Then issue the Edit > Repeat command, and specify the number of times you'd like to paste the repeated section. By default, this will replace any notes that are already in the spot where the repeated notes will go.
  9. The Mixing Board window (Project > Mixing Board) lets you set the volume and panning for each track.

    While you play your sequence, slide the volume sliders up and down until you get a good balance between tracks. Adjust the pan knob for each track so that the instruments speak clearly — it usually sounds muddy if all the instruments are panned to the center. When turning the pan knob, click on it and drag horizontally; don't try to trace a circle with the mouse.

    DO THIS: Make initial volume and pan settings for each track, using the Mixing Board.

  10. When you're done with the assignment...

    1. Check that you've satisfied all the requirements.
    2. Make sure the name of your file includes the assignment number (for example, "assign1").
    3. Open the Music Server disk, and drag your file into your own folder on the server.

©2003, John Gibson